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rpg:crueber-start [2024/10/06 16:19] crueberrpg:crueber-start [2024/10/06 16:22] (current) crueber
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   * **Secret Death Checks**: All death saving throws are made in secret by the GM.   * **Secret Death Checks**: All death saving throws are made in secret by the GM.
-  * **Resting**: Long rest must be in a **safe** place, or hit points are not returned. Safe is defined as no passive enemies known of within a mile.+  * **Resting**: Long rest must be in a **safe** place, or hit points are not returned. Safe is defined as no passive enemies within a mile. GM will make the determination.
   * **The Disengage**: Disengaging from combat is too hard. Disengage is still an action, and prevents all attacks of opportunity. However, it can be used as a bonus action as well, and grants disadvantage to all attacks of opportunity. Giving more ability for people to retreat!   * **The Disengage**: Disengaging from combat is too hard. Disengage is still an action, and prevents all attacks of opportunity. However, it can be used as a bonus action as well, and grants disadvantage to all attacks of opportunity. Giving more ability for people to retreat!
   * **Improved Crits**: The first damage die set is maxed, and you only roll the second set. Ie, if the damage is 2d6, you get a crit, the first 2d6 is max (12), and then you roll 2d6 and add that normally.   * **Improved Crits**: The first damage die set is maxed, and you only roll the second set. Ie, if the damage is 2d6, you get a crit, the first 2d6 is max (12), and then you roll 2d6 and add that normally.
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   * **Attacks of Opportunity**: Only triggered when leaving reach, not when moving around within reach.    * **Attacks of Opportunity**: Only triggered when leaving reach, not when moving around within reach. 
  
-== On the table ==+==== On the table ====
  
   * Grabbed Enemies Can Be Shoved in Any Direction   * Grabbed Enemies Can Be Shoved in Any Direction
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   * The Escalation Die. This is from 13th Age. D6 that adds +1 each turn until maxed, and adds the number to all attacks.   * The Escalation Die. This is from 13th Age. D6 that adds +1 each turn until maxed, and adds the number to all attacks.
   * Flashbacks. From Blades in the Dark. Maybe a Hit Die cost to engage in a flashback. It's not time travel, but it can retroactively allow them to do something. It helps to eliminate the planning phase.   * Flashbacks. From Blades in the Dark. Maybe a Hit Die cost to engage in a flashback. It's not time travel, but it can retroactively allow them to do something. It helps to eliminate the planning phase.
 +
 +==== Discarded ====
 +
 +  * Gritty Realism or Gritty Health. Long rests cost a week, and short rests a day. This is just too difficult for most games.
 +  * Vitality Points. Too much extra math.
 +  * Spell Points. Too much extra math.
rpg/crueber-start.1728249584.txt.gz · Last modified: by crueber