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| rpg:crueber-start [2024/10/06 16:19] – crueber | rpg:crueber-start [2024/10/06 16:22] (current) – crueber | ||
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| * **Secret Death Checks**: All death saving throws are made in secret by the GM. | * **Secret Death Checks**: All death saving throws are made in secret by the GM. | ||
| - | * **Resting**: | + | * **Resting**: |
| * **The Disengage**: | * **The Disengage**: | ||
| * **Improved Crits**: The first damage die set is maxed, and you only roll the second set. Ie, if the damage is 2d6, you get a crit, the first 2d6 is max (12), and then you roll 2d6 and add that normally. | * **Improved Crits**: The first damage die set is maxed, and you only roll the second set. Ie, if the damage is 2d6, you get a crit, the first 2d6 is max (12), and then you roll 2d6 and add that normally. | ||
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| * **Attacks of Opportunity**: | * **Attacks of Opportunity**: | ||
| - | == On the table == | + | ==== On the table ==== |
| * Grabbed Enemies Can Be Shoved in Any Direction | * Grabbed Enemies Can Be Shoved in Any Direction | ||
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| * The Escalation Die. This is from 13th Age. D6 that adds +1 each turn until maxed, and adds the number to all attacks. | * The Escalation Die. This is from 13th Age. D6 that adds +1 each turn until maxed, and adds the number to all attacks. | ||
| * Flashbacks. From Blades in the Dark. Maybe a Hit Die cost to engage in a flashback. It's not time travel, but it can retroactively allow them to do something. It helps to eliminate the planning phase. | * Flashbacks. From Blades in the Dark. Maybe a Hit Die cost to engage in a flashback. It's not time travel, but it can retroactively allow them to do something. It helps to eliminate the planning phase. | ||
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| + | ==== Discarded ==== | ||
| + | |||
| + | * Gritty Realism or Gritty Health. Long rests cost a week, and short rests a day. This is just too difficult for most games. | ||
| + | * Vitality Points. Too much extra math. | ||
| + | * Spell Points. Too much extra math. | ||